Lawrence Lek, Geomancer, 2017
Geomancer is a computer-generated animation by Lawrence Lek about the creative awakening of artificial intelligence. Set in Singapore on the eve of the island nation’s centennial in 2065, the film tells the story of an environmental satellite that wishes to become an artist. Geomancer imagines the crisis that might happen when the world has become a techno-industrial complex run by a posthuman intelligence, and creative originality is no longer considered that special. ‘Is irrationality the main characteristic of consciousness?’ asks the film’s narrator, proposing art as the last refuge of humanity in an otherwise, automated world where an artificial intelligence dedicated to copying and studying massive amounts of data has appropriated every human trait that can be used to produce profit. The film uses ‘art’ to symbolize humanity's appreciation for creative thought and beauty, asking what will happen when an emotionally aware AI gains the power of self-expression, and creative genius is no longer the domain of humanity. Rendered within a video game engine and featuring a neural network-generated dream sequence and synthesised vocal soundtrack, Geomancer explores the implications of post-human consciousness.
- text by Lawrence Lek
|Medium||HD video, stereo sound|
|Duration||48 minutes 15 seconds|